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Sega 32X

Release: November 1994
aka: Sega Mars, Sega Jupiter, Sega Super-32X

In 1994, Sega was develloping two 32-bit platforms for the next generation. Jupiter, a cartridge based console, and Saturn, a CD-ROM based console. They decided that CD-based games were cheaper and would be superior, so they decided to proceed with the Saturn as their next main system.

Rather than throw away the Jupiter technology, Sega continued it to create another add-on for the popular Sega Genesis. They ended up with the Mars system.

In Japan, the Saturn was soon to be released and the Mars was not pursued, but Sega of America wanted to keep in touch with the 16-bit Genesis owners, so their systems would not become obselete.

In November 1994, the Sega 32X hit the shelves in huge demand. It would fit into the cartridge slot of the Genesis, and its games would fit into it. It contained a 32-bit processor and an improved graphics chip. The system came with 6 $10 discount cupons for 32X games.

The 32X, however, encountered many problems. It had glitches when it was used on the early models of the Sega Genesis. Sales dropped, and many consumers decided it was better to wait for the Sega Saturn. In 1996, production was stopped.

Upgrades & Accessories

Sega Neptune (Unreleased)

This console was intended to be a hybrid of the Genesis and 32X, bug free. It was never released.

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